From Stanford News by Tom Abate:
Stanford researchers using smartphones to track the activity levels of hundreds of thousands of people around the globe made an intriguing discovery: In countries with little obesity, people mostly walked a similar amount per day. But big gaps between people who walked a lot and those who walked very little coincided with much higher levels of obesity.
One interesting graph came out from the research, China is so blue:
Note the graph above is not the point of the paper, which says obesity can be predicted by activity inequality, not average. See their website for more information.
I have scanned 10+ documents with the iOS 11 Notes App (don't ask me why). Even though it feels really slow on my iPhone 6 Plus, it's still much faster than using my scanner. ARKit FTW!
Just boring grasslands and hills, there are almost no trees if you need shades to rest. However, the views are still impressive when everything is green. I definitely will not go there in the brown season.
Time: 2017-04-02, 3.3 hours.
Distance: 11.2 km (7.0 miles).
I just love Crawfish.
Since then, we've seen a bunch of great conversations discussing the various pros and cons of whether there should be an amount, what that amount should be, ways that recouping could work, which developers would be helped or hurt, predictions for how the store would be affected, and many other facets to the decision. There were rational & convincing arguments made for both ends of the $100-$5000 spectrum we mentioned. Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible, and to think about what we could do to make a low fee work.
So in the end, we've decided we're going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game, ...
I'm in favor of the lower end <3
It only took me 30 minutes to add. And, I spent half of the time actually upgrading Cloud SDK... JSON FTW!
Zongzi — We made many of them, for the holiday and for the breakfasts in the coming month.
I'm working on new enemies for the VR Planet Defense v1.2 update. Also updated the meteor shapes, they are more good looking now.
In preparation of VR Planet Defense v1.2 release, I created this splash screen.
A report on Science by Lin Bian, Sarah-Jane Leslie, and Andrei Cimpian:
The distribution of women and men across academic disciplines seems to be affected by perceptions of intellectual brilliance. Bian et al. studied young children to assess when those differential perceptions emerge. At age 5, children seemed not to differentiate between boys and girls in expectations of “really, really smart”—childhood's version of adult brilliance. But by age 6, girls were prepared to lump more boys into the “really, really smart” category and to steer themselves away from games intended for the “really, really smart.”
This is depressing to read.